C21 Teaching
  • Home
  • 100 miles for Beyond Blue
  • FTPL Videos
  • Blog
  • List of Blog Series
  • Education Resources
  • Starting with Flipped Learning
  • Friday Freebie
  • About Me
  • Contact

Reflecting on Gamification

21/11/2017

0 Comments

 
"In every job that must be done there is an element of fun."
- Mary Poppins
Gamification (also referred to, sometimes interchangeably, as game-based, game-inspired, or game-centered learning) is something that I have written about in the past (such as this article) but not something that I have ever invested time into exploring or implementing. I refer to myself as a gamer, but a casual gamer rather than a hard-core gamer. I will happily escape into (at the moment) the Uncharted world and pretend that I am a treasure hunter, relax into some low-cognitive load FIFA18, or watch my wife play the incredibly beautifully written Final Fantasy series and marvel at how far computer graphics have come in the last thirty years. Take ninety seconds and watch the below video which shows the original Final Fantasy released in 1987 and reminisce about how amazed we were at the time to see these little pixels moving about the screen controlled by us, and then compare it to Final Fantasy 15 released in 2016 and marvel at how photorealistic much of the scenery is, the change in the music quality etc.
However, gamification is not something that I have ever explored more deeply. I had my hands full on developing my pedagogy and classroom management. It was exciting to see that someone I know, Pete Whiting, was facilitating the gamification component of the Flipped Learning Certification Level II course.

Flipped learning is the meta-strategy that supports other pedagogical approaches and Pete makes a very interesting comment early on that he could not see how they could get to gamification without using flipped learning as the backbone as flipped learning allows for the decentralisation of the classroom (i.e. the teacher does not need to be at the front of the class) that is needed for gamification to be implemented.

Gamification, implementation of game mechanics, is also more familiar to us and students than we realise and this makes it easy to implement from an explanatory perspective. Think about your loyalty and rewards cards; buy nine coffees and get the tenth or similar. That is gamification of commerce.

It is important to note that merely changing the mechanics from do this for an A to do this for 10XP is not in itself gamification. Gamification requires more thought than that and needs to be implemented well for it to be effective, both as a tool to generate engagement and as a tool for learning. This comes across in Yu-kai Chou's TEDx talk above when he comments that all games have some form of points, badges or leaderboards, yet not all games are engaging. Gamification should be about changing the focus from academic ability to academic effort.

When students can see that if they put in the effort to complete the mission and therefore get the loot and the associated XP, thus leveling up for the next mission or quest, that changes the way they think about learning. This has ramifications for the I'm no good at [insert subject] so I don't bother trying. When genuinely implemented, it changes that mindset to being about effort, not about how good they are at something. By engaging in the missions and learning through them those students will potentially become more comfortable with the topics and thus change their mindset and openness to further learning. 

It is witnessing the eureka! moment that makes, in some ways, teaching such a joy. Paul Andersen says in the below TEDx Talk that it is "[t]hat look of learning, trying something new and failing and trying it again is something that we aspire to see in the eyes of our kids" and I think it is interesting, and somewhat disheartening that when it comes to video games, children are happy to fail and try again over and over until they achieve success, but in the classroom, when it comes to academic learning, our children are often defeated and want the answer when they fail the first time. What has happened that this is so?

One thing that really came through is how the feedback to students and the application of different expectations is critical. This is not particularly revelatory, however, the way in which it is implemented is tweaked. The explicit expectations around students success criteria for the missions, the effort required, is different. Rather than have one expectation for all students and when you complete the mission you get the XP, there are, if you will, different difficulty levels. Those who could be referred to as being good at the game of school might be put on the hard difficulty level and have different expectations to achieve the XP than the student who struggles with a concept. This helps, as Pete remarks, with rewarding effort rather than the genetics and home life.
Register for Flipped Learning Certification Level I
Jon and Pete are both quite clear that the pedagogy behind gamification is much deeper and broader than the scope for the gamification unit of the flipped learning certification allowed for and that to get a true understanding, more time an exploration through other sources would be needed. One which they recommended was Goblin.Education, an online professional learning course which goes through the elements of gamification in education through game-based learning.
Register for Flipped Learning Certification Level II
Pete's unit was a little bit more in depth and practical than what I had been exposed to on gamification in the past and is something that I now feel a bit more comfortable with using in the classroom than previously. If you wanted to hear what Pete had to say, then I would encourage you to click on the button above to register for the Level II flipped learning certification (after you have completed the level I certification). I have added Goblin to my list of courses to look at but for now, gamification is something that I do believe has a solid place in the classroom, when it is implemented well.
​
As always, thank you for reading.
0 Comments

Your comment will be posted after it is approved.


Leave a Reply.

    RSS Feed

    Tweets by @C21_Teaching

    Categories

    All
    21st Century Learning
    3D Printing
    Aaron Sams
    Abdul Chohan
    Aboriginal Culture
    Aboriginal Education
    Academia
    ACARA
    Accreditation
    ACER
    Action Research
    ADE
    Aimmee Shattock
    AirSquirrels
    AITSL
    Alex Smith
    Alfie Kohn
    Alfina Jackson
    Alice Keeler
    Alice Leung
    AM Hon DLitt
    And Clark
    And The Band Played Waltzing Matilda
    Anne Van Der Graaf
    Announcement
    ANZAC Day
    Apple Distinguished Educator
    App Speed Dating
    Artificial Intelligence
    Ashanti Branch
    Assessment
    Augmented Reality
    AussieEd
    Australian Curriculum
    Awards
    Awesome
    Baby
    Behaviour
    BetterU
    Blake Seufert
    Blogging
    Bloom's Taxonomy
    Books
    Book Study
    Bradley Loiselle
    Brad Loiselle
    Branching
    Break
    Brett Salakas
    Brett Wood
    Brighton Secondary School
    Bron Stuckey
    BYO
    BYOD
    BYODD
    BYOT
    Cameron Malcher
    Camtasia
    Cara Johnson
    Career Change
    Carol Dweck
    Carolina Buitrago & Martha Ramirez
    Casual Teaching
    Catherine Ford
    Cathie Howe
    Change
    Charles Fadel
    Charles Leadbeater
    Chelsea Wright
    Chris McNamara
    Christopher Pyne
    Chromakey
    Chromebooks
    Clarification
    Class Notebook
    Classroom Economy
    Classroom Management
    ClassTech
    Class Tools
    ClickView
    CLT
    Coding
    Coercion
    Cognitive Load Theory
    Collaboration
    Collegiality
    Community Engagement
    Computer Skills
    Conference Expo
    Conference Review
    Confidence
    Connected Classroom
    Consequences
    Constantin Lomaca
    Constructivism
    Contemporary Pedagogy
    Cooinda AECG
    Copyright
    Corinne Campbell
    Cornell Notetaking
    Creative Writing
    Creativity
    Critical Thinking
    Crystal Caton
    Cultures Of Thinking
    Curiosity
    Cyberbullying
    Cyber Security
    Daily Summary
    Dan Haesler
    Dan Jones
    Data
    David Jakes
    Deborah Nicholson
    Democracy
    Digital Citizenship
    Digital Curriculum
    Digital Learner
    Digital Literacies
    Digital Literacy
    Digital Natives
    Digital Pedagogy
    Digital Pedgogy
    #DigLit
    Discipline
    DocHub
    Domains Of Knowledge
    Dominic Hearne
    Drama
    Dr. Britta Jensen
    Dr Caroline West
    Dr. David Zyngier
    Dr. Jane Kise
    Dr. Janelle Wills
    Dr Janine Beekhuyzen
    Dr Jill Margerison
    Dr. Kevin Donnelly
    Dr. Milton Chen
    Dr. Nerida McCredie
    Drones
    Dr. Rachel Wilson
    Dr. Robert Talbert
    Dr. Ruben Puentedura
    Duolingo
    Dyslexia
    Dyslexie
    Early Years Learning
    Earth Engine Time-Lapse
    Easter
    Ed Cuthbertson
    EdTech
    Education
    Educational Technology
    Education Funding
    Education Nation
    Education Policy
    Education Portfolio
    Education Vendor
    Education Week
    EduChange
    EduMedia
    #EduNationAu
    EduTech
    @EduTweetOz
    Edward DeBono
    Elder Gavi
    ELearning
    Elizabeth Amvrazis
    Employment
    English
    Eric Bogle
    Eric Mazur
    Errol St Clair Smith
    Esafety
    ESafety Commissioner
    Eureka
    Evidence Based Practice
    Experienced Teachers
    Family
    Feedback
    Film
    Flexibility
    #FlipConAdl
    FlipConAus
    FlipConNZ
    FlipLearnCon
    Flipped Learning
    Football
    Foundation For Young Australians
    Friday Freebie
    Frozen
    FTPL
    Fun
    Fundamental Movement Skills
    Furniture
    FutureSchools Expo
    GAFE
    Game Based Learning
    Game-Based Learning
    Gamification
    Gaming
    Gary Stager
    Gavin Hays
    GDocs
    GDrive
    Genius Hour
    Geography
    Gert Biesta
    GForms
    Glenn Carmichael
    Glenunga International HS
    Gonski
    Google
    Google Apps For Education
    Google Classroom
    Google Docs
    Google Drive
    Google Forms
    Google Lines
    Google Maps
    Google Slides
    Google Suite
    Graduation
    Gratefulness
    Green Screen
    Greg Ashman
    Greg Whitby
    Group Work
    Growth Mindset
    GSheets
    Heather Davis
    Heath Wild
    Higher Education
    History
    Hogan Assessments
    Holidays
    Homework
    Honours
    Hopscotch
    Horizon Report
    HSC
    Ian Jukes
    Ian Thomson
    ICT
    Ideology
    Indigenous Culture
    Initial Teacher Education
    Inquiry Based Learning
    Interland
    International Baccalaureate
    Internet Skills
    Invent To Learn
    IPad
    IPads
    ITE
    Iteration
    IWBNet
    #IWishMyTeacherKnew
    Iyah Rahwan
    Jack Hyland
    Jack Hylands
    Jacqui Murray
    James Meijboom
    Jamie Dorrington
    Jane Caro
    Jan Owen
    Jared Cooney Horvath
    Jean Piaget
    Jennie Magiera
    Jenny Magiera
    Jeremy Cumming
    Jeremy LeCornu
    Jim Sill
    Joel Speranza
    John Bergmann
    John Burfoot
    John Catterson
    John Dewey
    John Goh
    John Hattie
    Jon Bergmann
    Josh Aghion
    Kahoot
    Kanga Cup
    Kate Lanier
    Katharine Birbalsingh
    Katie Jackson
    Kaye North
    Keith Crawford
    Ken Bauer
    Kid President
    Kim Maksimovic
    Kindergarten
    Kirschner
    Kirsty Tonks
    Kirsty Watts
    Language
    Leadership
    Leanne Steed
    Learning
    Learning Spaces
    Library
    Lifelong Learners
    Life Maths
    Lila Mularczyk
    Lily Young
    Linda Ray
    Lindy West
    Lip Sync Battle
    Lisa Rodgers
    Literacy
    Louann Brizendine
    MacICT
    Makerspace
    Marc Prensky
    Margaret Merga
    Marissa Peters
    Mark Gungor
    Mark Liddel
    Mary Lousie Ryan
    Masterclass
    Mastery
    Mathematics
    Mathletics
    Matt Burns
    Matt Noffs
    Matt Richards
    Matt Scadding
    Media
    Melbourne Declaration
    Melbourne Girls Grammar
    Melinda Cashen
    Mental Health
    Merrylands East PS
    Metacognition
    Michaela Community School
    Michael Aulden
    Michael Beilharz
    Michael Ha
    Michael O'Leary
    Microsoft
    Milton Chen PhD
    Minecraft
    Mistakes
    Monique Dali
    Moral Machine
    Morals And Ethics
    Motivational
    Movie Making
    Murat Dizdar
    Music
    MyEd
    NAO Robotos
    NAPLAN
    Netiquette
    New Beginnings
    Newspapers
    New Teachers
    NMC Horizon Report
    No Excuses
    Note Taking
    Numeracy
    Oakhill College
    Office365
    Offline Access
    Old School Teachers
    Olivia-oneill
    Onedrive
    Onenote
    Organisation
    Padlet
    Panel Discussion
    Parent Communication
    Paul Hamilton
    PBL
    PCPS
    PD
    PDHPE
    PDP
    Pedagogy
    Pedro Negouera
    Peer Instruction
    Peggy Sheehy
    Penny Bentley
    Personal Characteristics
    Peter Adams
    Peter Ellis
    Peter Hutton
    Peter Mader
    Peter Paccone
    Peter Whiting
    Phillip Cooke
    Phillip Heath
    Philosophy
    Phonics
    Physical Education
    PISA
    Place Based Learning
    Planning And Programming
    PLN
    Politics
    Prakash Nair
    Pranav Mistry
    Pre-Learning
    Presenting
    Primary Classroom
    Privacy
    Private Education
    Problem Solving
    Productivity
    Professional Associations
    Professional Development
    Professional Learning
    Professor Barry McGraw
    Professor Geoff Masters
    Professor Jane Burns
    Professor Ken Wiltshire
    Professor Richard Buckland
    Professor Richard Telford
    Project Based Learning
    Prue Gill
    Public Education
    Public Vs Private
    Punishment
    QR Codes
    Questioning
    Rainy Mood
    Ralph Pirozzo
    Reading
    Recycling
    Referee
    Reflection
    Reflector
    Reggio Emilia Approach
    Relationships
    Reports
    Research
    Research Skills
    Resilience
    Resources
    Respect
    Rewards
    RFF
    Richard Byrne
    Robert Livingstone
    Robotics
    Roundtables
    Rupert Denton
    Ryan Gill
    Ryan Hull
    Sally Wood
    SAMR
    Santa
    Sarah Asome
    School Culture
    School Policy
    School Tour
    Science
    ScopeIT
    Self-Branding
    Seymour Papert
    Shane Hancock
    Shireen Winrow
    Silence
    Simon Birmingham
    Simon Breakspear
    Simon Brooks
    Simon Crook
    Simone Segat
    Simon McKenzie
    Simon Sinek
    Sir Ken Robinson
    Sixth Sense Technology
    Social Media
    Socratic Seminars
    Solar System
    Special Needs
    SponeBob Squarepants
    Sport
    Spreadsheet
    Staff Development Day
    Stage One
    Stage Three
    Standardised Testing
    Star Wars
    STEM
    Stephanie Kriewaldt
    Stephen Lethbridge
    STM Bags
    Stories
    Storify
    Stress
    Student Mobility
    Student Wellbeing
    Sue Waters
    Sugata Mitra
    Sunk Cost
    Super Awesome Sylvia
    Susan Bowler
    Sweller
    Sylvia Libow Martinez
    Teacher Education
    Teacher Fever
    Teacher Life
    Teachers Talking Teaching Podcast
    Teacher Value
    Teacher Wellbeing
    #TeachforThink
    Teaching
    Teaching Boys
    Teaching Philosophy
    TeachMeet
    Team Teaching
    TED Talk
    Temporary Contract
    Teresa Deshon
    TER Podcast
    The Arts
    The Eddies
    The Four Cs
    The Hewes Family
    Thinking Skills
    Think Pair Share
    Thomas William Nielsen
    THRASS
    Times Tables
    TMCoast
    #TMSpaces
    Topic Tags
    Tour Builder
    TPCK
    TPL
    Transmedia Storytelling
    Trial And Error
    Troy Faulkner
    Trust
    Tweetdeck
    Twenty-First Century Skills
    Twitter
    University
    URL Shorteners
    Vale
    Value
    Video
    Virtual Reality
    Visual Art
    VR
    Warren McMahon
    Winning
    Word Online
    Work Life Balance
    Worklife-balance
    Writing
    Youngling
    Youtube

Support

Contact
About
Flipped Teacher Professional Learning Videos
© COPYRIGHT 2015. ALL RIGHTS RESERVED.
Photo used under Creative Commons from brianc
  • Home
  • 100 miles for Beyond Blue
  • FTPL Videos
  • Blog
  • List of Blog Series
  • Education Resources
  • Starting with Flipped Learning
  • Friday Freebie
  • About Me
  • Contact